feat(aa): improve apparmor struct.
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ea1736083a
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28 changed files with 638 additions and 496 deletions
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@ -4,9 +4,12 @@
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package aa
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import "strings"
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import (
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"strings"
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)
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type Mqueue struct {
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Rule
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Qualifier
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Access string
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Type string
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@ -14,7 +17,7 @@ type Mqueue struct {
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Name string
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}
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func MqueueFromLog(log map[string]string) ApparmorRule {
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func newMqueueFromLog(log map[string]string) *Mqueue {
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mqueueType := "posix"
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if strings.Contains(log["class"], "posix") {
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mqueueType = "posix"
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@ -22,7 +25,8 @@ func MqueueFromLog(log map[string]string) ApparmorRule {
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mqueueType = "sysv"
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}
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return &Mqueue{
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Qualifier: NewQualifierFromLog(log),
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Rule: newRuleFromLog(log),
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Qualifier: newQualifierFromLog(log),
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Access: toAccess(log["requested"]),
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Type: mqueueType,
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Label: log["label"],
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@ -32,19 +36,20 @@ func MqueueFromLog(log map[string]string) ApparmorRule {
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func (r *Mqueue) Less(other any) bool {
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o, _ := other.(*Mqueue)
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if r.Qualifier.Equals(o.Qualifier) {
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if r.Access == o.Access {
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if r.Type == o.Type {
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return r.Label < o.Label
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}
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return r.Type < o.Type
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}
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if r.Access != o.Access {
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return r.Access < o.Access
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}
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if r.Type != o.Type {
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return r.Type < o.Type
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}
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if r.Label != o.Label {
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return r.Label < o.Label
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}
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return r.Qualifier.Less(o.Qualifier)
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}
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func (r *Mqueue) Equals(other any) bool {
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o, _ := other.(*Mqueue)
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return r.Access == o.Access && r.Type == o.Type && r.Label == o.Label && r.Qualifier.Equals(o.Qualifier)
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return r.Access == o.Access && r.Type == o.Type && r.Label == o.Label &&
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r.Name == o.Name && r.Qualifier.Equals(o.Qualifier)
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}
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