feat(profile): general update.

This commit is contained in:
Alexandre Pujol 2024-09-09 19:57:49 +01:00
parent a99fbaa0be
commit c7181ecadf
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GPG key ID: C5469996F0DF68EC
32 changed files with 152 additions and 158 deletions

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@ -61,6 +61,7 @@
owner @{tmp}/scoped_dir@{rand6}/SingletonSocket w,
owner @{tmp}/scoped_dir@{rand6}/SS w,
/dev/shm/ r,
owner /dev/shm/.org.chromium.Chromium.@{rand6} rw,
@{sys}/devices/system/cpu/kernel_max r,

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@ -3,9 +3,9 @@
# SPDX-License-Identifier: GPL-2.0-only
# Core set of resources for any games on Linux. Runtimes such as sandboxing,
# wine, proton, game launchers should use this abstraction.
# wine, proton, game launchers should use this abstraction.
# This abstraction use the following tunables:
# This abstraction uses the following tunables:
# - @{XDG_GAMESSTUDIO_DIR} for game studio and game engines specific directories
# (Default: @{XDG_GAMESSTUDIO_DIR}="unity3d")
# - @{user_games_dirs} for user specific game directories (eg: steam storage dir)
@ -38,7 +38,7 @@
owner @{user_games_dirs}/ r,
owner @{user_games_dirs}/*/ r,
owner @{user_games_dirs}/*/{,**} rwkl,
owner @{user_games_dirs}/*/** rwlk,
owner @{user_config_dirs}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{user_config_dirs}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
@ -50,11 +50,15 @@
owner @{tmp}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{tmp}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
owner @{tmp}/#@{int} rw,
owner @{tmp}/AsyncGPUReadbackPlugin_*.log w,
owner @{tmp}/CASESENSITIVETEST@{hex32} rw,
owner @{tmp}/crashes/ rw,
owner @{tmp}/crashes/** rwk,
owner @{tmp}/miles_image_@{rand6} mrw,
owner @{tmp}/runtime-info.txt.@{rand6} rw,
owner @{tmp}/runtime-info.txt.@{rand6} rw,
owner @{tmp}/tmp@{rand6}.tmp rw,
owner @{tmp}/tmp@{rand6}@{h}.tmp rw,
owner @{tmp}/tmp@{rand8}.tmp rw,
owner @{tmp}/vdpau-drivers-@{rand6}/{,**} rw,
owner /dev/shm/mono.@{int} rw,